Perspective transform
A projective mapping (homography) that places a flat design onto a surface viewed at an angle, so parallel lines converge correctly.
When a product is photographed at an angle, a straight-on design must be skewed to match. A homography is the 3×3 matrix that maps the four corners of your artwork onto the four corners of the placement quad.
The engine solves this homography from the PSD's transform and uses it as the basis for both plain and warped placements.
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